Ty Barbary

Life Goal: Cultivate Awesomeness. Web designer by day, sci-fantasy writer and artist by night. Genderqueer Kemetic crafter and musician.

Fiction: Meeting The Wolf (2008)

I will protect them, the wolf had said to the human. That was before she learned what Retka thought of the tahori. He called them monsters, raging mindless beasts whose prowess was destruction and battle. He had said that, and she had stopped walking, turned to look at him with flashing eyes and bared teeth, fangs longer than his fingers– and he cowered back, surprised and afraid.

He didn’t realize the white wolf was the monster he’d been raised to hate and fear. She stopped before she could snarl and snap at his face.

Yagir hadn’t had her hesitation; he swung hard and sent the half-tache stumbling backwards, a hand clutching at his chest where the blow had landed. She had to take the human’s collar in her teeth to keep him from lashing out again, and the fabric of his vest made a curious ripping sound.

Yagir spat and cursed, but with a wounded namiccian still holding fast to the wolf’s back, he couldn’t spare the time for a shouting match, let alone a fist-fight. He swore one last time at Retka, then turned back and kept walking; the wolf let him go and followed, her jaws tense. Without anywhere else to go, lost in the middle of uncivilized wilderness, the half-tache trailed them.

Retka didn’t understand until he met Dienn, a man who gave the namiccian a quiet, dark place to recover. Yagir snarled a few words in the language Retka didn’t know, then stalked off, trailed by the giant wolf. Dienn pulled Retka aside and spoke softly.

Yes, they knew Retka was half-tache. Yes, they also knew he was half-tahori, though Light only knew how they figured it out. Yes, they understood that Retka had been raised as half a person, shunning part of his heritage. But no, they would not let him continue to spout such lies.

They weren’t lies, Retka insisted. They were truth. Dienn just didn’t know – he’d never met a tahori, after all.

The white wolf returned, then, and sat within touching distance, gold eyes watching them calmly. Dienn pressed an open hand against the wolf’s thickly-furred chest. Yes, I’ve met a tahori, he said. So have you.

Retka still didn’t understand until he looked at the wolf – really looked, saw the fine whiskers and the proudly erect ears and the glint of more-than-animal intelligence in those frightening yellow eyes.

When he reeled backwards, Dienn caught his sleeve and kept him for running for his life. This is a tahori, the human said. This is an inlanlu tahori. She saved your life. How monstrous is that?

I don’t believe you, Retka answered, his heart climbing into his throat. Tahori are shapeshifting demons. This is just a wolf. This is just–

And the wolf leaned back on her haunches, and Retka’s vision seemed to blur as though Dienn punched him in the side of the head, and by the time he could focus again, there was a woman standing where the wolf had been.

Dienn let go of his sleeve. This is a tahori, he repeated. This woman is your worst nightmare. Terrifying, isn’t she?

She still had yellow eyes and a white tail, but she looked like a human in every other way. She could have even passed for a tache, although her hair was brown and not black. She gave him the same level, unreadable, impassive look that the wolf had given him.

She isn’t terrifying, Retka lied, unable to look away from those eyes, those predator’s eyes. He couldn’t bring himself to say ‘she’s just a girl’ because, no matter how human or tachian in appearance, every inch of her was still wolf – and if he said that, she would rip his throat out with her falsely-human teeth.

As though she could smell his fear, the tahori smiled at his lie, no warmth reaching those wolf eyes.

Introducing: Tahori

The tahori are a species of shapeshifter inhabiting the Gurhai universe. They possess three distinct forms or skins and use qki, or physical energy, to change between them. Shapeshifting is nonmagical and fairly swift, taking less than a minute on a normal world and healing most wounds in the process. The first skin (hamin) is quite humanoid and may pass as a genuine human if one doesn’t look too closely and spot the tail; the second skin (sanero) is a very large beast with few visual indicators of intelligence; the third skin (emigonu) is a bipedal hybrid between the first two skins. (Please note that tahori are not shapeshifting humans, but a distinct species who happen to have a humanoid skin.) Tahori do not experience a large change in intelligence or behavioral pattern when switching between skins – they are just as bestial in hamin skin and just as intelligent in sanero skin. Though tahori usually wear clothing in hamin skin, they rarely wear shoes or metal (such as armor), and they wear no clothing in sanero and emigonu skins. All tahori retain the same coloration and pattern throughout their skins, though the colors are often desaturated in hamin skin (due to the lack of pigmented fur; their skin in other forms, beneath the pelt, is equally dull).

Tahori are striated into specific races that can interbreed in their hamin skins, but remain largely incompatible elsewise. All races but one live on Alasa Ka, a primal world similar to an prehistoric Earth with rather large fauna; the other race, keusune tahori, lives on At-lasa in a nearby sun system and are often outcast from the species by their fellow tahori.

Inlanlu tahori are lupine, living in tight-knit packs with a hierarchal structure. They’re the most populous of the tahori and hold territories in nearly every climate on Alasa Ka. Inlanlu are renowned for their physical endurance and are staunch hunter-warriors, unafraid of conflict although they don’t specifically seek it out; their trademark weapon is the double-bladed spear with a two-inch-thick shaft of hardwood with a metal core. They rarely truck with magic, although some hereditary lines have faint shamanic leanings, and usually shun technology beyond weaponsmithing. Inlanlu speak Uhjayi, which is the most common tahori language.

Atihresi tahori are feline with several markedly different breeds. Through necessity, atihresi have mimicked inlanlu pack structure and territory, though they are largely self-contained and independent individuals. They are more numerous than all but inlanlu and reside in any clime. They tend to use blades or bows and often have considerable skill with external qki, making them formidable fighters; however, few atihresi show any inclination towards magic. They speak Fulhu, the second most common tahori language. Atihresi are often rivals or outright enemies of inlanlu, and few individuals call themselves friends of the other race.

Dosa tahori are ursine. They live in small groups or alone, have a decided gift with natural and druidic magic, and are generally private people. They don’t interact or interfere much with other races. They rarely use weapons and have no love of technology of any kind, even basic smithing. They live in the coldest regions of the world, in a place where they can’t be out-competed by the more adaptive predators.

Izune tahori are avians with a wide array of breeds. They have no hair at all in hamin skin, usually refuse to wear any clothing, and tend to be vividly colored, so they rarely pass as humans, even from a distance. Renowned for their sensitivity to qki and magic, izune have keen senses and a knack for elemental magic, especially pertaining to wind and weather. They live in huge flocks, shunning technology, and are typically aloof; other races easily misjudge their calm reservation as arrogance or emotionlessness.

Ehsora tahori are equine and the least language-inclined of the tahori, often communicating solely through body language. They travel in large, nomadic herds and have nothing to do with technology or weaponry; their clothing is minimalistic and usually obtained from a hunting race. Deeply gifted with natural druidic magic with a special affinity for plants, ehsora are perhaps the most attuned to the earth of all the tahori. Being the only purely herbivorous tahori, they’re also usually wary of other races’ intentions and tend to be slightly xenophobic.

Kahashi tahori are shark-like, the only amphibious tahori – they can breathe on land and in water in both hamin and emigonu skins, but are solely water-bound in their sanero skin. They have no hair in hamin skin and most don’t wear clothing; they’re also the only tahori to have no tail in hamin skin. Kahashi scorn both magic and weaponry of all kinds, preferring to use their own bodies as the most deadly weapon at their disposals. They’re loosely social with each other but are usually viewed as dangerously unpredictable by the landlocked races. Their secondary name is sasemiyukashuh, meaning ‘death in the water’ in Uhjayi.

Keusune tahori live on At-lasa and are considered ‘Others’, having no clear zoological family (e.g. feline, canine, etc) to which they belong. Often stymying those who see them for the first time, keusunes are considered to be similar to large mammalian predators, as though a combination of bear, cat, and wolf with a long, prehensile tail. Keusunes have a more industrialized civilization than the other tahori, reaching into basic technology like machinery and refined architecture. Their trademark weapons are half-magic, half-technology: a curving blade atop a slender wooden hilt that can be folded outwards to create a double-bladed knife, then enlarged with qki to become a keusunian glaive. While some keusune communities are still very primitive, even feral, many groups are more civilized and act as merchants to non-tahori, especially k’anta, who are typically mortal enemies of the tahori; keusunes have a colony world in the same sun system as At-lasa, where most of their industry and trading takes place. Keusunes have strong inclinations towards bardic magic and are usually sound-oriented.

Fiction: In Blood (2009)

[WARNING: Graphic gore.]

“I like a woman in blood.”

Crimson traced rivulets past whitened knuckles, and she inhaled with a hiss as droplets split a dozen ways on the stone floor. The air was bitingly cold; her breath rose as steam from flared nostrils. “What do you want?” she asked, voice cracking and dry.

A small, wiry man in nothing but a red loincloth walked forward on silent feet, rolling his steps, rolling his lean hips, rolling his eyes like a wild horse. “You smell like blood,” he said quietly, watching her with sidelong glances. His face was fine-boned in profile.

She stared at him brazenly, daring him to meet her eyes, but he sidestepped a crescent around her and watched her stained lips. “I’m not bleeding,” she responded, opening her hand and dropping the loop of intestines she’d been squeezing. It fell like a snake’s coiling tail onto the tatters of a corpse at her feet.

“I didn’t say you were.” He paced coltishly, long-legged, prancing steps on the balls of his brown feet. “Why did you murder it?”

“Who are you?” she countered. She stood brace-legged over her kill, ripped hides hanging from her shoulders and hips like vines from a cliff face. There were no weapons in sight, bar the shortsword clutched in the corpse’s death-taut grip. It was unbloodied.

“My name is Bo,” he answered, staying away from the rear wall of the cave, keeping an ear cocked to the entrance. “What’s your name, murderer?”

She smiled, flat teeth as stained as her lips. “My name is Elisz. Why are you here?”

“You smell like blood,” he repeated, dancing backwards when she took two stiff-legged steps towards him. “Why did you murder it?”

“You’re a poor parrot.” Elisz lifted her hand to her lips and slowly licked the blood from her scarred fingers. It smeared across her cheeks, freshening the drying stains. “I was hungry, and tired. I wanted this cave. I wanted food.” She stared him down, shoulders hitched up aggressively.

Bo didn’t miss a step, watching her chin and her throat, dark lashes shielding his gaze. “And you will kill me, too?”

“Only if you plan to fight me for it,” she said, a snarl creeping into the undertone of her voice. She took another step forward.

He cocked his head like a bird, eyes gleaming. “What if I asked you to share?” he queried.

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Fiction: This Is War (2005)

There’s an old, worn parchment pinned to a tree just outside your clan’s territory, half a leap off the downtrodden path you’re on. It flutters in the wind, stubbornly refusing to rip or fade, and you approach it curiously. The script is large and graceless, but there’s a certain flow to the characters that suggests a strong, callused hand.

Steel plunging into flesh and cleaving through bone.

It is always a horrific sound to hear, that crack of snapping bones, the splash of suddenly-spilt blood crashing like a crimson wave against your breastplate as you rip the sword out of the enemy’s chest. The flesh clings to the dripping blade in ragged tendrils, and if you look closely enough, you might see the torso flatten a little as the lungs deflated. If you were a pious man, you might believe that the soul left with the final breath…

Always unnerving to be on the receiving end, to feel that explosion of white-hot agony erupt from the shattered breastbone, flaming down the spine and up into the skull like a crescendo of raw, searing pain. To watch with wide, staring eyes as the swordsman draws his blade back and smiles grimly; to watch him seem to rise above you as you crumple, hitting your knees before toppling backwards.

After a while, the brief seconds eternal, the encompassing agony becomes background noise, a sort of comfortable numbness.

And then, after a spate of nothingness, no-thought and no-feeling, sucking in a pained breath and screaming with the first exhalation because it hurts so much that you can’t think. The lifewalker who dragged your blind, lost spirit back to your half-healed body is standing behind you and urging you up, to take up your blade, to rejoin the fray–

All the while, you’re still bleeding cold blood, and natural magic is whirling around you as the lifewalker channels health into your broken body. You can’t stop seeing flashes of utter blackness, complete oblivion, and you’re shaken to the core that you faced Eclipse and came back from it to see the light of Father’s face in the sky above you.

And the next thing you know, your fingers are curled around the haft of your axe or the hilt of your sword, and you’re lifting your weapon high to drive the blade deep into your enemy’s chest. You watch with a grim little smile as he stares at you in utter shock and disbelief, blood beginning to dribble from his lips as he falls to his knees, and then topples backwards.

That is war.

We are bloodwalkers. We are the soldiers who fall, and we are the warriors who rise again to fight.

My name is Blademaker. Once upon a time, I was a weaponsmith, one of the best. And then the Elderwar intensified and drew even the most peaceful of the Walkers into the bloodbath. Even me.

I have seen the enemy. I have fought them countless times now. I have died and been raised by our healers, our lifewalkers. And I have fought on.

There is no end to the Elderwar in sight. I, and the Lupos, and my fellow Walkers, all fight simply to survive.

It is time to start fighting for peace.

Introducing: Ykinde and Its People

Oh, Ykinde. One of my prized worlds, a land of organic magic and dieselpunk technology, the setting of Into Fang Wood. I have done more work on this world than I have on most others, Lavana and Cadora being the exceptions that spring to mind. (Cadora may be introduced in a later blog post, but as I have no current projects set there, it may be some ways down the road.)

Bear with me, as there’s a lot to tell about Ykinde and this post may wind up a little long.

The People

It’s impossible to describe Ykinde without briefly introducing you to its four major intelligent races: Avans, humans, Lupos, and Panthera. Each link will take you to a complete page on their physical capabilities, their castes/classes, and their cultures, but I’ve provided a brief summary below.

Avans are tall, slender, wingless bird-people with round faces and curving beaks. Renowned for their knowledge of and skill with magic, Avans are sophisticated, civilized people whose bright plumage and love of flowing, ornate clothing easily sets them apart from all other Ykindeans. Living under the idea of Beauty in grand and beautiful cities, most Avans are mages or artful warriors, though many are medical scholars, and some few profess to be naturalists. They are mortal enemies of the Lupos, engaged in the Elderwar for centuries running, and relentless in their quest to see the wolf-people vanquished; they are allies with the humans and most Avans are neutral towards the Panthera, although many will fight them alongside Lupos if necessary.

Humans are remarkably average, tail-less, flat-faced people with bare skin and unimpressive bodies. Well-known for their ingenuity and inventiveness, humans tinker with mechanical devices and sort themselves into family-run businesses. Neutral in the Elderwar, they act as merchants and traders to both Lupos and Avans, supplying both races with whatever goods and raw materials are in high demand. One human family enslaved the Panthera Walker tribe as bodyguards and servants, but after the Walkers’ escape from slavery, most humans will kill or seek to capture Panthera on sight. Humans preserve and enforce their neutrality with both Lupos and Avans, straddling the most profitable line of action at all times. Though they are businesspeople first and foremost, dedicated to their family’s trade, humans also study other paths: they are soldiers, medics, witches, or engineers.

Lupos are powerful, furred, tauroid wolf-people with four legs and two arms. A strong and spiritual people, the Lupos live in harmony with the natural world around them, worshiping Father Sun, Mother Moon, Brother Sky, and Sister Earth. Lupos band together in clans, led by a single chieftain and a few betas; many are shamans and braves, while others are healers and rangers. Their tools and weaponry are simple, sturdy, and plain; they have little use for showy luxuries or impractical belongings. They are mortal enemies of the Avans, engaged in the Elderwar for centuries running, and they are tireless in their efforts to defend their land and their people; they are allies with the humans, and most clans are also allied with or neutral towards the Panthera. The Tehar Lupos were the ones to succor the Panthera Walkers when they escaped from human slavery in Royalwood.

Panthera are lithe, agile, feral cat-people with wide faces and rounded ears. Traditionally primitive and nomadic, the Panthera wander Ykinde in tribes, moving as part of the predator-prey cycle as hunters. One particular tribe, the Panthera Walkers, was captured and enslaved by humans; after many years, they escaped and found sanctuary with the Tehar Lupos, rebuilding their tribe and becoming the first stationary band of Panthera Ykinde had ever seen. (The Hunters are the only other non-nomadic Panthera tribe; they are an off-shoot of the Walkers.) Nomadic Panthera have few possessions or tools, but the Walkers and Hunters trade with Lupos and have a similar quality of life. Many are bloodwalkers and spiritwalkers, while others are lifewalkers and beastwalkers. They are enemies of the humans, their former slavers, and allies with the Lupos; they are neutral towards many Avans, but will fight those who attack their wolfish allies.

The Place

Most of Ykinde is fairly temperate, experiencing seasonal changes. The farther north you go, the less lush the land becomes, devolving into sparse deciduous forests, mountains with evergreens, and finally flattened tundras. There is quite a large portion of land that consists mostly of rolling mountains, savannas, and scattered greenery. The coasts are extensive and tend to be quite tropical, except for the northernmost stretches; nearly all of the coastline is well-forested, oftentimes a jungle, and pocked with inlets and small bays that make perfect seaports for the human traders. Both Lupos and Avans prefer to settle in rich lands with many trees; the Lupos keep their lands well-forested to encourage grazing animals, whereas the Avans will clear out patches to build their cities and to farm.

Humans have controlled Ykinde’s economy since the beginning of the Elderwar. They established a basic currency using gems and coins made of precious metals, made prices relative to the buyer’s race, and also established a quality check for items to be bartered, rather than purchased. They trade only with Lupos and Avans, killing or attempting to capture Panthera on sight. Panthera barter goods with Lupos, who barter goods or use currency to trade with humans, who use currency (or very rarely barter) to trade with Avans. Each race has its forte in amassing raw goods and crafting some things: Panthera are skilled leatherworkers, Lupos construct sturdy homes and also are good weaponcrafters, humans invent and create technological gadgets, and Avans are skilled weaponsmiths. All of the races are at least decent at making weaponry and armor, as well as living quarters and other basic tools to survive.

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